Or they might someday be reinvented by a character who has amassed enough power and wisdom to do so. Some might yet lie recorded in crumbling spellbooks hidden in ancient ruins or trapped in the minds of dead gods. Uncounted thousands of spells have been created over the course of the multiverse's history, and many of them are long forgotten. They can deal damage or undo it, impose or remove conditions, drain life energy away, and restore life to the dead. Spells can be versatile tools, weapons, or protective wards. In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect-in most cases, all in the span of seconds. What Is a Spell?Ī spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression. Regardless of its source, a spell follows the rules here. Different character classes have distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. This section provides the rules for casting spells. Magic permeates the worlds of D&D and most often appears in the form of a spell. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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